E-PROTECT II - E-PROTECT II IAM Simulation Game (D3.2)
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This deliverable reports of the implementation of WP3 - Capacity building: online. It is dedicated to the development of a game to render the already developed Individual Needs Assessment Methodology (the Methodology) more accessible to the target groups and any other interested parties (incl. child victims) by presenting it in the form of a simulation game.
The gamification introduces the practical application of the Methodology on the backdrop of case studies. The game has been developed using the characters which appear in the animated videos (available on the YouTube channel of the project) resulting from the implementation of first phase of the E-PROTECT project. That approach has been chosen by all partners for the sake of consistency and better recognition by the target audiences of both projects.
Once the simulation game has been developed,
over the course of 6 months, all partners have been engaged in its testing, before it is brought to the
attention of the public. In addition, the current deliverable will reflect the full
implementation of this task, including the deployment and technical integration of the IAM Simulation
game on the ChildProtect platform.
